Table des matières

The 48 Masters and their interface

There are two spaces dedicated to the masters in White Cat:

You access the first one by pressing [F10] and the second by [Shift-F10].

click_faders.jpg

click_minifaders.jpg

Fader space provides a more precise way to work with the masters. Minifaders provides an overview of all the masters. Lock presets and All At Zero commands are now located there as well. See: Minifaders window

This wiki page is dedicated to the extended version: Fader space.

Navigating thru the 48 Masters

To move the Fader space view, you need to use the handle.

This handle is divided into 2 areas:

Moving among the 48 faders

There is a line of text just below the handle showing the faders in groups of six: 1-6, 7-12, 13-18… You can click on the range number to position the handle quickly, or you can drag the handle horizontally with the mouse to the desired position by clicking and holding on the left part.

To move Fader space up or down to get it out of the way so you can see the channel levels use the vertical handle (right part) and drag up or down with the mouse.

To close or open the Fader space window: click [Faders] or press [F10].

Midi assignment of the handle

The horizontal handle (left part) is remote-controllable in midi by using a Control Change signal which is typically assigned to a rotary potentiometer on whatever midi control surface you are using.

Understanding a Master

The 48 masters are called Faders in White Cat.

The main difference from the faders of a traditional theatre control board is that White Cat faders have a specific structure: they contain 6 docks.

It is in the dock that you can store/record:

Depending on which dock is selected, the output from the fader will be different.

If Dock 1 contains channels 1 and 2 at 55% and 78% and dock 2 contains channels 3 and 4 at 98% and 100%, depending on your choice of dock, the output of the fader will be either 1 and 2 OR 3 and 4, but never both groups together.

This is the main goal of White Cat's fader structure.

A Fader consists of:

  1. a level bar (slider) to control its intensity with a description of the selected dock and a lock button
  2. 6 docks with the selected dock highlighted in a color.
  3. an LFO space (Low Frequency Oscillation provides a sinuous movement for the intensity) and commands for loop and flash
  4. an accelerometer which affects the LFO speed

Editing a Fader

Storing or modifying a fixed lighting state in a Dock

On the fly

To store/record a fixed lighting state:

Modifying the lighting state in a dock:

Lighting states coming from the Faders Buffer (in orange) are not recorded in this manipulation. See the [REPORT] command below.

Mode HiPass: a discrete manner to modify channels from Faders

When you are constructing your lights with faders, it is possible to discreetly modify the results outputted from Faders, without having to search for the Fader.

It is the HiPass Mode.

[HiPass] enables you to modify any channel recorded on the fly inside a dock (but not dynamic contents or memories).

When you set [VIEW] ON, you can see which Fader is manipulating in a channel.

[HiPass] will help you to modify directly those channels inside the fader delivering the most important level.

Channel(s) will be modified in the dock outputting the highest value. Be aware, ADDING a channel will require that you to use [F2].

You are manipulating the content of a dock before the Fader level calculation, so this is a relative usage.

faders_hipass.jpg

From a memory

It is possible to assign a previously recorded memory to a dock:

mem_dans_dock.jpg

If the memory is later destroyed, the dock will flash to warn you.

If a memory is later modified, you don't need to store it again in the dock. Your link is not to the lighting state itself but to the memory so it updates automatically if the original memory becomes changed.

The description of the dock is automatically set to the name of the memory.

Be aware !

About memory editing, they are enabled and can be modified by using the CueList (F9) along with dedicated keyboard shortcuts (Ctrl-F1 to over-record a memory on stage, Shift-F1 to create a new memory, etc…) please see Keyboard shortcuts).

You may not entirely understand the principle of memories as they work with CueList, which is the primary use for memories. Being able to load a memory into a dock is just an added plus, not the main purpose. To fully understand memories, start with their use in the CueList window.

Report: merging lighting states into a dock

[Report] enables you to store all levels coming from the Faders AND CueList, in a dock.

The Fader is automatically set at full and other faders that were active are set to zero.

The purpose of the Report command is to create lighting states with different faders and record them in another fader quickly. If you are in a concert situation, this is a good way to collect all your faders on one master at the end of the song, and it is useful if you like to work manually with faders while creating your lighting states.

[Report] works only onstage, not in BLIND.

Clear a Dock

An empty dock appears with a [-] inside of it

Clearing a dock resets its internal times to the default, clears the contents (lighting states or dynamic links) and clears the description.

dock_vide.jpg

Giving a description to a Dock

fenetre_name.jpg

(see Name window)

Clear a FADER and all its Docks

Inspect the contents of a Dock

Click the [VIEW] button to enable it and click the mouse on a dock and its content and levels will display in Channel space.

view.jpg inspektor.jpg

Dynamic lighting states

In addition to channels and memories, you can also load dynamic content into a dock:

  1. a chaser
  2. a dock color (resulting from using the trichromy wheel)
  3. the result of Video Tracking (aka Air-Lighting)
  4. DMX IN from other software in art-net protocol
  5. dmx-in from your dmx card

Special behavior of a fader

A Fader may have special ways of working:

  1. it can remotely control volume, pan and pitch of an audio player
  2. it can be set in Direct-Channel mode (linking the fader to a special channel in the CueList space)

Direct Channel Mode

Direct Channel mode enables the fader (if the dock selected is assigned to Direct Channel) to directly control a channel, and to be controlled by it. This allows a 2-way communication between the manual lighting state and the CueList state. This is not a traditional lighting method, as we are assigning a channel to a dock where one becomes the master or slave of the other.

This was created at the request of a user to provide for the needs of a BCF2000:

“White Cat has a big advantage because of its midi capability. I can't use my BCF to manually control a channel recorded in the CueList, but I would like the faders on the BCF2000 to follow the movement of the channel so that after a cross-fade I can take manual control of it.”

Assigning a channel in Direct-Channel Mode to a dock

faders_direct_chan.jpg

Here, when the dock is selected, the fader follows directly the state of channel 47:

fader_dc_circuit.jpg

Series Assignment in Direct CH

0.8.2.3: It is possible to assign a series of channels by using the x12 mode: direct_chan_x12.jpg

Behavior of a fader in [Direct Ch] mode:

Lock: controlling many faders with one fader

It is possible to control many faders by manipulating one fader, using the LOCK function.

This function is of special interest when you are working manually and you want to fade down a group of faders simultaneously with the mouse. For this we need to transform the fader into what is called a master-fader.

When a fader is in Lock mode, its color will be green-blue.

The master-fader will display a big M on it.

To change its level in solo, you need to unlock it, move the fader, and then relock it. (Be aware that the master-fader should be at FULL when setting a new level).

For example, I'm setting a new master-fader at FULL: I have fader 6 at 35% on stage, fader 18 at 55% and fader 24 at 75%. By locking them, I can control all of them together proportional to the level of master-fader.

If 2 faders are at full on a Lock, the first one encountered in numerical order becomes the lock master.

Ex: 12- 25 - 36 - 48 are all at full and set to Lock. 12 is the lock master.

lock_fader.jpg

Lfo

LFOs enable you:

You can edit the time setting of each dock by setting In and Out times as well as Delay In and Delay Out times.

Assigning a time to a Dock

To assign a time to a Dock, you will need to use the Time window.

The Time that the selected dock has, appears above the accelerometer (and assuming that the accelerometer is in its center position, this will be what you set in the time window).

The In and Out delay times appear with the result of the transformation by the accelerometer .

Here the times shown are: Delay In:3 seconds, IN:2 seconds, Delay Out:3 seconds, OUT:5 seconds.;

accelerometre.jpg

USAGE OF LFOs

LFO are “Go-based”, and are started by clicking on the desired action. If an LFO action is already in progress, re-clicking it will stop it, leaving the fader at its current level.

LFO types

There are 3 types of LFO:

lfos.jpg

If the fader intensity is below FULL, it will fade to FULL in the time recorded in the active dock, without consideration of its starting level.

If the fader intensity is more than ZERO, it will fade to ZERO in the time recorded in the active dock, without consideration of its starting level.

If the fader intensity is below FULL, it will fade to FULL, then fade down to ZERO, in the time recorded in the active dock, without consideration of its starting level. If the fader intensity is at FULL, the fader will immediately fade down to ZERO, in the time recorded in the active dock, without consideration of its starting level. Movement stops when it arrives at ZERO.

Looping LFO

To the right of each dock there is a circle which is the looping control.

When this circle is selected the LOOP mode is set for this dock.

When the selected dock has its LOOP mode set to ON:

This enables mini sequences, mini events, or mini-chasers, with 6 steps. For more complicated needs, please see Chasers or Banger, the events/automations manager.

On the fly commands for LFO and Flash button

Those commands are all assignable in midi.

StopPos of an LFO

faders_stopose.jpg

You will have noticed that the fades up and down are from 0 to Full.

It is possible to record for certain purposes (channel time effects or coding for audio levels) another position other than the 0/Full one.

The StopPosition button allows you to define a stop for the action of an LFO.

This blocking position stops an LFO fader with the following effects:

Setting the StopPos of a fader

Mouse:

Keyboard (blind mode):

Activating/Desactivating StopPos

Click the StopPos button to turn it On (red) or Off (white). If the StopPos of a fader is ON, the StopPos value appears in red on the slider.

Clear StopPos

Sequence and mini-chasers with NEXT DOCK and PREVIOUS DOCK

next_prev.jpg

NEXT DOCK and PREVIOUS DOCK will work only if the LOOP function of the active dock is ON.

Passing from one dock to another will stop if a dock is encountered where the LOOP mode is turned OFF.

The UP-DOWN double-arrow button activates 2-way movement: when you reach dock 6, you go back to 5, when you arrive at dock 1 you go ahead to 2 and so forth.

Sequence

nextdock.jpg

In this image, NEXT DOCK is ON.

Loop is engaged on Docks 1, 2, 4, 5 and 6.

With this LOOP OFF, you can set a little sequence of cross-fades that does not repeat.

Mini-Chaser

If you need to loop continuously through these 3 docks, which is to say you want only 3 steps for this mini-chaser:

You can also decide on a wait time before repeating the movement in the 3 first docks by adding the desired time to one of the empty docks (and activate its loop mode).

Accelerometer

The accelerometer enables you to speed up or slow down or to pause the active dock—all this in real time.

Assignment of a curve to a fader

You can now assign one of the 16 curves from the patch window, not only to channels but also to faders.

By default, each fader uses curve 1.

Curve enabling:

How to assign a curve to a fader:

fader_curve.jpg

Embedding a chaser

When the selected dock contains a chaser, new buttons (PLAY, SEEK TO BEG, LOOP and AUTOLAUNCH) appear below the accelerometer. Those are the command buttons to remotely operate the embedded chaser.

fader_chaser_embeded.jpg

Autolaunch enables you to control the play of the chaser from the fader's state.

If Autolaunch is ON:

chaser_autolaunch.jpg

Remote controlling audio with lighting faders

It is possible to assign one of the 3 controls of an audio-player to a dock:

The fader color turns blue. If the dock is selected, the fader will override the incoming Volume/pan/pitch midi signals sent to the player. This is also the case for the banger: The banger will not be able to manipulate the Volume/pan/pitch and you will have to adjust the position of the fader if the selected dock controls one of the three audio settings.

See AudioPlayers

fader_affected_audio.jpg

For sound purposes, please assign a rounded curve to the fader as this will really be much nicer.

Midi Assignment

You can control many things with midi:

See: Midi Configuration and Midi Assignments

Sending midi

By selecting this circle you can send a signal from the fader to the midi output port.

This allows you to manually control a cross-fade in another software program, for example a video software program or you can change a sound level in SeqCon or you can work manually in 2-way communication with a BCF2000 using the mouse and automations, without worrying about refreshing the midi device…

MIDI MUTE (local)

(version 0.8.2 )

By enabling this button, you are muting the specific midi entry of this fader, and printing to screen the midi level assigning it.

If you do not own a motorized control surface, this option will help you to retouch your midi faders if your midi has a different level than in the software. This different level in White Cat may come from a Banger, LFOsn etc… Using midi mute you will avoid visible jumps of level between the hardware and the software.

By enabling Midi MUTE (général) you will activate all MIDI MUTE (local) in White Cat.

There are special options to easily automute or autodemute midi input, see Midi Configuration and Assignments. These options will make it easier for you to handle your midi.

Shortcut for recording with midi, midi do-command button (midi IN) for live

midi_do_orders.jpg

The midi do-command button is the small square button with a downward arrow [v] just above the looping buttons.

If you work with a midi device, it is possible to simplify the following manipulations:

Sending a midi signal to this button confirms the chosen operation in the active dock of the fader and so replaces a combination of:

-[F1] pressed - selecting the dock - confirming

by

-[F1] pressed - select and record the active dock of the fader

Assigning a midi command to the midi do-command

midi_do_orders_affect.jpg