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Table of contents

The Cue List (CueList)

To open the cue list:

click [CueList] or press [F9].

CueList button in the main bar

Definition

Overview of the Cue List interface

The Cue List window interface

1 — The cues area, where the following are shown, from top to bottom:

These cues are shown, from left to right:

2 — The crossfade area:

3 — The Go area:

4 — The operations area: creating / deleting a cue, and fast navigation on stage or in preset.

Basic operations

Creating a cue

  1. Build a light state, on stage or in preset.
  2. Type a cue number (e.g. 27.5).
  3. Click [Create] or press [CTRL][F1].
  4. In the confirmation window, you can enter a name or a description.
  5. Confirm by clicking [OK], or by pressing [Enter] or [F1].

Cue-creation confirmation window

Deleting a cue

  1. Type the number of the cue to delete (e.g. 27.5).
  2. Click [Delete] or press [SHIFT][DEL].

If no number is typed, whether you are in Blind or not defines the cue on stage or in preset as the cue to delete.

Re-recording a cue

Re-recording on stage or in preset

Re-recording the cue includes every channel present on stage, or in preset if you are in Blind mode.

  • Change the light state on stage or in preset.
  • With the mouse:
    1. engage STORE mode (click [STORE] or press [F1]);
    2. click the cue number where you want to record this light state.

Re-recording a cue in preset

  • With the keyboard: press [CTRL][F1] to re-record the cue on stage, or in preset if you are in Blind mode.

Re-recording a cue other than the preset or stage one

  • Type the cue number.
  • Press [SHIFT][F1] to re-record that cue on the fly.

Selective modification of a cue

You may need to record only the state of one or several channels.

For example, during a show you notice that, across the next 3 cues, channel 65 is 20 points too strong.

Rather than navigating through the cues and re-recording them with a series of operations, do the following:

  1. Select the channel(s) at the desired intensity.
  2. Engage [MODIFY] mode by clicking [MODIFY] or pressing [F2].
  3. Click the cue to modify.
  4. Repeat steps 1, 2 and 3 for the following cues.

Recording a cue combining Faders and levels

A cue can be recorded taking into account the output of the Faders as well as that of the cue list.

With the mouse, in the cue list window:

  1. Engage [REPORT] mode by clicking [REPORT] or pressing [F3].
  2. Click the cue to modify.

! If you are in the Blind position, the Faders will not be brought down.

With keyboard shortcuts (only possible on stage):

  • Creating a cue:
    1. type the number of the cue to create;
    2. press [SHIFT][F3];
    3. name it (optional) and confirm.
  • Modifying a cue (only the cue on stage):
    1. press [CTRL][F3];
    2. confirm.

Quickly copying a cue to another

Using [CTRL][C] and [CTRL][V].

What is copied: the channels, the description, the annotation, the times, the link and the banger embedded in the cue.

If the numeric entry contains digits (here 32), they are treated as a cue to recall, no longer as channels to copy:

Quickly copying a cue to another

  1. Type the number of the cue to copy (here 25).
  2. [CTRL][C] (note, in the feedback area, that “Mem. To Copy” shows the cue to copy).
  3. Type the number of the cue to create or replace (here 32).
  4. [CTRL][V].
  5. Confirm.

Fast navigation, CUT

Fast navigation lets you move through the cue list without a crossfade.

You can move directly on stage:

  • with the mouse, by clicking [Stage -] or [Stage +];
  • with the keyboard, by pressing [CTRL][W] or [CTRL][X].

The cue list will be refreshed.

Or move through the preset cues, without touching the cue on stage:

  • with the mouse, by clicking [Preset -] or [Preset +];
  • with the keyboard, by pressing [SHIFT][W] or [SHIFT][X].

GOTO: loading a cue typed on the keyboard

Loading with the mouse

  • Type the cue number on the keyboard and load it by clicking:
    • either on the cue number on stage;
    • or on the cue number in preset.

Loading a cue in preset with the mouse

This operation is possible during a crossfade, or while paused. Re-firing the Go will take this cue's times into account.

This operation is not possible on stage.

Sending cue 0.0 is possible in the preset cue, but absolutely not on stage.

Loading with the GOTO button

Using the [GOTO] button, you load only the cue number into the preset.

  • Type on the keyboard.
  • Click the [GOTO] button (or use midi).

Assigning times

Times are always assigned in the logic of the preset cue. Indeed, the preset cue holds the out time of the cue on stage, as well as its own in time. So you must think Preset.

Assigning a time therefore means assigning the in time of the cue you have chosen, and the out time of the cue that will precede ours, whatever it is.

Time assignment can be done differently:

  • if you assign the times of a cue on stage or in preset;
  • or if you assign the other displayed cues.

Changing the times of a cue on stage or in preset

Times displayed on the X1/X2 masters

If you want to assign the times:

  • of an upcoming crossfade, you assign the time of the preset cue (in red);
  • of the last crossfade performed, you assign the time of the cue on stage (in blue).

This change of times can be done in two ways:

  • using the Time window, and clicking, in [AFFECT] mode, the preset or stage cue number to assign:

Assigning a time through the Time window

  • by typing its time directly on the keyboard, as seen in the conventions (e.g. 1..23.), and clicking the IN, OUT, Delay IN or Delay Out time figure of the preset:

Assigning a time by typing on the keyboard

Changing the times of another cue

… appearing in the cue list:

  • using the Time window, and clicking, in [AFFECT] mode, the cue number to assign.

Assigning the time of another displayed cue

Giving a cue a description

Since version 0.9.1, you can give a name or a description when the cue is created (see “Creating a cue” above).

Otherwise, you have 2 ways to name or change a cue's description:

  • The classic way: open Name mode, type the description and click the first or second line of the description of the cue to assign.

Giving a description through Name mode

  • Since version 0.9.1, you can double-click the first or second line and write / edit the text directly. Finish by pressing [Enter].

Direct description entry by double-click

Manual crossfade

There are two types of manual transfer:

Manual crossfade with the mouse

When the chaining icon is engaged, raising the preset master will lower the master of what is on stage. And vice versa, in a completely linear way.

Manual crossfade with the mouse

However, many of us use, on a manual desk, the anticipation technique: the preset master goes up, and once the lights it contains are established on stage, you start lowering the stage master. A single mouse control makes this anticipation impossible…

For this, you set the ratio. This ratio (here value 1.47) lets you lower the stage master only once the ratio is reached in preset (red figures to the right of the preset master). The stage master then comes down proportionally to the ratio and to the rise of the preset master.

Ratio button of the manual crossfade

! This ratio is absolutely not taken into account in a midi crossfade or one launched by a Go.

Manual crossfade over midi

See Midi Configuration and Midi Assignments.

Stage masters (blue) and preset masters (red) can be assigned over midi. They are driven by a Control Change signal.

  • If the [continuous Xfade] mode is not engaged, at the end of a crossfade, remember to bring your Stage / Preset faders fully up.
  • If the [continuous Xfade] mode is engaged, you can crossfade in both directions.

The engaged dot lets you send the midi signal of these faders out to external devices.

Crossfade with GO

Go Back, Go and Double Go buttons

The Go crossfade takes into account the times recorded in the preset, depending on the accelerometer.

The times shown in preset are those modified by the accelerometer.

If an In or Out delay time has not elapsed during the transfer, the bar of the master concerned blinks red.

To fire the GO, a crossfade on the recorded time base:

To pause the running crossfade, click the GO again or press [SPACE] again.

To do a GO BACK, a step backwards:

To do a DOUBLE GO (skip the current crossfade and launch the next one):

Go Midi ForceMode

Force Mode only applies over midi (for control by applications such as Live, for example). Go to MENU CFG > GENERAL to enable it.

It enables / disables the ForceMode of the midi control of the Go. If this mode is ON and the crossfade is running, pressing the Go key over midi will not cause a pause, but a JUMP. Valid only for midi, not for the keyboard nor the arduino.

When ForceMode is /On, the Go is outlined in green.

Excluding cues from the cue list

If, in rehearsal, you need to take cues out of the cue list's run without deleting them, you exclude them:

Cue excluded from the cue list, blinking yellow box

To bring the cue back, click the box again.

Cue Links

By activating the [Link] dot with a click, you allow, during a Go crossfade, the direct chaining to the next crossfade.

When [Link] is active, if the cue arriving on stage contains a link, the next crossfade is fired automatically.

Link dot and chaining arrow

Click next to the cue, under the Link column.

Click the [Link] dot at the top of the Cue List window.

Banger: automations and advanced running

On the Go, the selected banger is fired as encoded in Banger, the event manager, with a chosen trigger delay and the recorded effects.

Banger lets you create channel-time effects through fader control. This allows you to create a crossfade at several speeds, using the ability of LFOs to raise or lower a Fader on a time base. Banger can also drive external software via Midi Out. It can also open certain dynamic windows and prepare presets (Trichro and Tracking).

Assigning/removing a Bang on a cue

Type the Banger number to choose, and click next to the cue, under the Bang column. To clear a cue's bang, choose 0 as the bang number.

Enabling Bang mode

Click the [Bang] dot at the top of the Cue List window.

Double cue list

The 4 GridPlayers can be used through Banger in the CueList, allowing the construction of effects that can be fired on the Go.

The GridPlayers' structure is equivalent to parallel cue lists. To make handling a GridPlayer easy while running a show, you can embed GridPlayer 1 into the CueList. You will benefit from the Go Back, Jump and fast-navigation (W/X) functions, as well as the accelerometer control.

Even when embedded in the cue list, GridPlayer 1 is still assigned to a Fader. The output of GridPlayer 1 therefore goes into the faders buffer (orange channels).

To activate GridPlayer 1 in the CueList, click the [GPL1] box in the cue list.

Its window expands, giving access to the general handling functions of a GridPlayer, excluding the matrix.

See the GridPlayers documentation and the double cue list section.

Extended CueList with GridPlayer 1 embedded