1 — The cues area, where the following are shown, from top to bottom:
These cues are shown, from left to right:
2 — The crossfade area:
3 — The Go area:
4 — The operations area: creating / deleting a cue, and fast navigation on stage or in preset.
If no number is typed, whether you are in Blind or not defines the cue on stage or in preset as the cue to delete.
Re-recording the cue includes every channel present on stage, or in preset if you are in Blind mode.
You may need to record only the state of one or several channels.
For example, during a show you notice that, across the next 3 cues, channel 65 is 20 points too strong.
Rather than navigating through the cues and re-recording them with a series of operations, do the following:
A cue can be recorded taking into account the output of the Faders as well as that of the cue list.
With the mouse, in the cue list window:
! If you are in the Blind position, the Faders will not be brought down.
With keyboard shortcuts (only possible on stage):
Using [CTRL][C] and [CTRL][V].
What is copied: the channels, the description, the annotation, the times, the link and the banger embedded in the cue.
If the numeric entry contains digits (here 32), they are treated as a cue to recall, no longer as channels to copy:
Fast navigation lets you move through the cue list without a crossfade.
You can move directly on stage:
The cue list will be refreshed.
Or move through the preset cues, without touching the cue on stage:
This operation is possible during a crossfade, or while paused. Re-firing the Go will take this cue's times into account.
This operation is not possible on stage.
Sending cue 0.0 is possible in the preset cue, but absolutely not on stage.
Using the [GOTO] button, you load only the cue number into the preset.
Times are always assigned in the logic of the preset cue. Indeed, the preset cue holds the out time of the cue on stage, as well as its own in time. So you must think Preset.
Assigning a time therefore means assigning the in time of the cue you have chosen, and the out time of the cue that will precede ours, whatever it is.
Time assignment can be done differently:
If you want to assign the times:
This change of times can be done in two ways:
… appearing in the cue list:
Since version 0.9.1, you can give a name or a description when the cue is created (see “Creating a cue” above).
Otherwise, you have 2 ways to name or change a cue's description:
There are two types of manual transfer:
When the chaining icon is engaged, raising the preset master will lower the master of what is on stage. And vice versa, in a completely linear way.
However, many of us use, on a manual desk, the anticipation technique: the preset master goes up, and once the lights it contains are established on stage, you start lowering the stage master. A single mouse control makes this anticipation impossible…
For this, you set the ratio. This ratio (here value 1.47) lets you lower the stage master only once the ratio is reached in preset (red figures to the right of the preset master). The stage master then comes down proportionally to the ratio and to the rise of the preset master.
! This ratio is absolutely not taken into account in a midi crossfade or one launched by a Go.
See Midi Configuration and Midi Assignments.
Stage masters (blue) and preset masters (red) can be assigned over midi. They are driven by a Control Change signal.
The engaged dot lets you send the midi signal of these faders out to external devices.
The Go crossfade takes into account the times recorded in the preset, depending on the accelerometer.
The times shown in preset are those modified by the accelerometer.
If an In or Out delay time has not elapsed during the transfer, the bar of the master concerned blinks red.
To fire the GO, a crossfade on the recorded time base:
To pause the running crossfade, click the GO again or press [SPACE] again.
To do a GO BACK, a step backwards:
To do a DOUBLE GO (skip the current crossfade and launch the next one):
Force Mode only applies over midi (for control by applications such as Live, for example). Go to MENU CFG > GENERAL to enable it.
It enables / disables the ForceMode of the midi control of the Go. If this mode is ON and the crossfade is running, pressing the Go key over midi will not cause a pause, but a JUMP. Valid only for midi, not for the keyboard nor the arduino.
When ForceMode is /On, the Go is outlined in green.
If, in rehearsal, you need to take cues out of the cue list's run without deleting them, you exclude them:
To bring the cue back, click the box again.
By activating the [Link] dot with a click, you allow, during a Go crossfade, the direct chaining to the next crossfade.
When [Link] is active, if the cue arriving on stage contains a link, the next crossfade is fired automatically.
Click next to the cue, under the Link column.
Click the [Link] dot at the top of the Cue List window.
On the Go, the selected banger is fired as encoded in Banger, the event manager, with a chosen trigger delay and the recorded effects.
Banger lets you create channel-time effects through fader control. This allows you to create a crossfade at several speeds, using the ability of LFOs to raise or lower a Fader on a time base. Banger can also drive external software via Midi Out. It can also open certain dynamic windows and prepare presets (Trichro and Tracking).
Type the Banger number to choose, and click next to the cue, under the Bang column. To clear a cue's bang, choose 0 as the bang number.
Click the [Bang] dot at the top of the Cue List window.
The 4 GridPlayers can be used through Banger in the CueList, allowing the construction of effects that can be fired on the Go.
The GridPlayers' structure is equivalent to parallel cue lists. To make handling a GridPlayer easy while running a show, you can embed GridPlayer 1 into the CueList. You will benefit from the Go Back, Jump and fast-navigation (W/X) functions, as well as the accelerometer control.
Even when embedded in the cue list, GridPlayer 1 is still assigned to a Fader. The output of GridPlayer 1 therefore goes into the faders buffer (orange channels).
To activate GridPlayer 1 in the CueList, click the [GPL1] box in the cue list.
Its window expands, giving access to the general handling functions of a GridPlayer, excluding the matrix.
See the GridPlayers documentation and the double cue list section.