Table des matières

DRAW

version 0.8.3.1

Opening the Draw Window

To access [Draw]:

draw_call_window.jpg

Presentation

[Draw] is dedicated to free-hand manipulation of traditional lights .

It is based on a matrix principle, where you can specify a number of columns and rows. You can assign a specific channel to each slot of this matrix.

When clicking on this matrix and moving the mouse, you will be able to “draw” dynamic lighting states.

This dynamic module is usefull for :

draw_window.jpg

Draw window is composed of:

  1. the brush to use: by default a Dot brush, or the content of a GridPlayer
  2. the 6 Draw presets, which are 6 matrixes with specific size in columns and arrows, specific channel assignments and specific rendering parameters
  3. the Drawing mode button: additive [DRAW], subtractive [ERASE], [SOLO] or [GHOST], with the last mouse over channel printed under
  4. the parameters influencing the impact of the mouse on the matrix: [Brush Pressure],[Brush Angle], [Ghost Level]( dissipation of the rest of the matrix)
  5. 3 utility buttons: [Erase Drawing] , the Channel Assignment Mode's Button, and the [Affect To Dock] button.
  6. Setting of the matrix in columns and rows
  7. the matrix on which to draw
  8. midi assignement for X-Y midi controlers if you want to control Draw from midi hardware
  9. GridPlayer chosen if the GPL brush is called, and the offset from which information will be taken

Assign a Matrix to a fader

draw_affect_to_dock.jpg

Editing Matrix Properties

Matrix's Size

The maximum resolution is 25×20.

Some samples of what your matrix could look like:

draw_matrice_one_col.jpg draw_matrice_one_row.jpg

draw_matrice_little.jpg draw_matrice_max.jpg

Channel Assignment

You can only assign one channel per slot.

Channel Assignment Modes are:

Solo

draw_aff_solo.jpg

Serial way:

draw_aff_row.jpg

draw_aff_col.jpg

draw_aff_grid.jpg

Clear Assignments

Clear a Matrix Completely

Drawing

Dot Brush

This is the default tool. It affects only one slot.

GridPlayer Brush

You can use a GridPlayer to create your own brushes. Those brushes may be fixed lighting states, or animations (yes yes, animated brushes).

The GridPlayer doesn't need to be assigned to a Fader. Levels are directly taken from its execution.

Click the Dot mode to toggle to the [GPL] mode.

To assign a GridPlayer to a draw Preset:
Offset

The offset slot in the grid appears outlined in the same color as the Draw color. The DrawPreset pointing to it appears inside the offset slot.

draw_offset_gpl.jpg

GridPlayers usage

With [BANGER] you will be able to select and change brushes on the fly, enabling you to express with the matrix quick and strong effects. See: * Banger, the events/automation manager, GridPlayers category.

Drawing Mode

Drawing mode defines how you will assgin the level present in the slots of the matrix.

[Pressure] is expressed from 0.0 to 1.0 and a translation in dmx levels is shown.

When the mouse button is pressed, overflown slots will be altered like this:

Draw Mode

draw_drawmode.jpg

Erase Mode

draw_erasemode.jpg

Solo Mode

draw_solomode.jpg

Ghost Mode

draw_ghostmode.jpg

iOS control

If you are on iOS (iPAD, iPhone, iPod), Fantastick-iCAT will allow you a unique and very rich way to remotely control all of the Draw Presets. You can even play different matrices at same time . See: iCat for iPod/iPhone/iPad

draw_icat.jpg

Midi Assignation

All commands are assignable in midi. See: Midi Assignment

You can use a midi xy Pad to do the tracking job.

xyPad from iCON:

icon-ipad.jpg

It may be a classical midi control surface, or a telephone like the Android or the iPhone, with Core Midi software and with an xy Pad. To use them, assign midi X and midi Y. See: Receiving CoreMidi over the network

Touch OSC xy Pad:

touch_osc_xy.jpg

Midi Out

Just click the 3 little circles the right of the 3 sliders to set the MidiOut.